What we've been up to since our last development update, and some news!
Read MoreRead our thoughts about the value of conferences and how to prepare for them.
Read MoreA quick summary of how we've been preparing to debut our demo at the Boston Festival of Indie Games.
Read MoreRead about some of the unique challenges we've faced during level design.
Read MoreHere's a peek at what we've been up to in August and September.
Read MoreThe last post in our Meet the Team series! Meet our fearless leader and the founder of Dystrophic, Eddy!
Read MoreGet to know Olivia, marketer and script writer (and writer of our beloved development blogs)!
Read MoreThe first in our series of posts meeting the team behind Hexile!
Read MoreThis week, the Dystrophic team shares its thoughts on game difficulty and how it contributes to the game experience.
Read MoreThis week, we’re taking an in-depth look at how we modified pre-made dungeon ruins assets in order to fit the aesthetic look of our game.
Read MoreDystrophic is using pre-made 3D assets for Hexile, and we want to talk about why that choice was the right fit for our studio.
Read MoreHappy August! The summer is flying by, and we’ve all been working really hard on the game.
Read MoreFor this week’s development blog, we thought we’d share a few things about how we run our game studio with remote team members.
Read MoreHexile has been accepted into the 2018 Boston Festival of Indie Games’s Digital Showcase!
Read MoreThis week’s update is about some of the specific gameplay mechanics we’ve been working on.
Read MoreApril 18th, 2018 Microsoft Campus, Burlington MA: Dystrophic Wins Best Technical Innovation @ NESGDS
Read More